#ifndef __ENUMTYPE_H__
#define __ENUMTYPE_H__

enum DKActorType
{
	DKActorType_Grass = 0,
	DKActorType_Stone = 1,
	DKActorType_TheMan = 2,
	DKActorType_Box = 3,
	DKActorType_Lazer_Machine = 4,
	DKActorType_Lazer = 5
};

enum DKEventType
{
	DKEventType_Push = 0,
	DKEventType_Fire = 1
};

enum DKEventDirection
{
	DKEventDirection_Up = 0,
	DKEventDirection_Down = 1,
	DKEventDirection_Right = 2,
	DKEventDirection_Left = 3
};

enum DKActionType
{
	DKActionType_None = 0,
	DKActionType_SlipOn = 1,
	DKActionType_MoveTo = 2,
	DKActionType_Destroy = 3
};

#endif